Hothead Games really kept boasting that The Baconing had a much deeper gameplay experience and that the AI was vastly improved upon, but I suppose they just learned how to bullshit to people. I feel comfortable calling Deathspank and Thongs of Virtue an open-world game, I wouldn’t give The Baconing the pleasure of receiving that title. Deathspank wasn’t exactly non-linear, but The Baconing is nowhere near as open as it. ![]() This time around there are no extra paths to explore with the game being as linear as Final Fantasy 13, and all the side-quests can be finished within the first minute you get it. Now what I liked about the previous games was that some quests took you all around the map and some had to be found off the main path of the map, hell I think I had a few friends who didn’t even find some areas because they simply didn’t explore/do a side-quest that would’ve lead them there. It also felt as if you were being pushed to the next ‘level’ instead of reaching a new area like the last games felt. In The Baconing the map is taking some tips from the pip-boy (Fallout) and is completely green with nothing to see but the *linear* path. I loved the map in the last two games since each area was beautifully drawn, you could see all the paths drawn out, and it really helped show that you’re exploring this fantastic place. The worst thing about this is that TOV was done right after the first game was finished while Hothead have been working on this much longer.Īlright, let me mention the map. I was always laughing during Deathspank or TOV, but this time around I found myself barely chuckling in The Baconing. Hell even most of the humor isn’t even that funny anymore. Most of the humorous parts of the game come from the reuse of past characters, but their skits are pretty predictable considering we’ve heard their jokes in 2 games already. I think the icon for reflecting 100 projectiles is the image of the Japanese word bubble from TOV (for the learning Japanese sidequest), which makes no sense since she has nothing to do with this game. Hell even the trophy icons are just ripped from the last games. ![]() There are barely any *real* bosses such as Santa, the Ork Sergent, or the evil cooking show host. The game just really feels like a downgrade from TOV and it’s not hard to look at the game and see how lazily everything was done. I never had any issue with Deathspank’s story, but the fact that the fires of bacon extinguish each time he tosses a thong in and has to find another fire of bacon to burn the next thong seems like a lame attempt at extending the excuse of a story they put together (yo Deathspank, just toss them all in at once?). It’s now your job to burn the thongs in the fires of bacon. He decides it’s a good idea to wear them all and this brings an evil entity known as the Anti-Spank into existence. ![]() The game starts out with the ‘evil’ ending from Thongs of Virtue where our ‘hero’ Deathspank killed Sandy and kept the thongs of power for himself. It’s such a shame that The Baconing ends up feeling like another expansion with less improvements than TOV had. This time around Hothead Games have knocked Deathspank’s name off the title of The Baconing and are calling this title an actual sequel to the previous games. Thongs of Virtue came out a month later with some new additions, but was obviously more of an expansion pack than a proper sequel. When Deathspank released last year I was in love with its gameplay, environment, and witty humor you don’t see very much in games anymore.
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